Phasers are the standard energy weapons of Federation starships and they are the starter weapons for new Federation characters. They come in several types, as most energy weapons do in STO. Phasers deliver a consistent beam attack designed to burn down enemy shields more efficiently than kinectic weapons (mines and torpedos). All phasers have a 2.5% chance of disabling one ship subsystem (turning, engines, weapons, shields, etc.) for 5 seconds. Without buffs, phaser damage to shields is about 1/10th of its rated damage to hulls. All damage points shown in the tables are rated against unprotected hulls without resistences or buffs.
Phaser Beam Array[]
These are normally mounted, single beam weapons that are the standard of the Federation. They deliver a precise attack shown as an orange beam. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon.
- They have an attack arc of 250 degrees, which allows for a broad overlap of front and rear mounted weapons.
- They use -10 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs..
Below is a grid of the specific characteristics without buffs and enhancements.
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.
Dual Phaser Beam Array[]
These are normally mounted, dual beam weapons that are the standard of the Federation. They deliver a precise attack shown as twin orange beams delivering more damage than single arrays at the cost of a narrower firing arc. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon.
- They have an attack arc of 90 degrees, which provides no overlap of front and rear mounted weapons and means that the target needs to be in front of the weapon.
- They use -10 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs.
Below is a grid of the specific characteristics without buffs and enhancements.
Level | Basic |
Lvl I |
Lvl II | Lvl III | Lvl IV | Lvl V | Lvl VI | Lvl VII | Lvl VIII | Lvl IX | Lvl X |
Min Rank | EN | EN | EN | LC | LC | CO | CO | CA | AD | ||
Image | |||||||||||
Damage | 157 | 185 | 199 | 212 | 239 | 266 | |||||
DPS* | 126 | 148 | 159 | 169 | 191 | 213 |
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.
Phaser Cannon[]
These are normally mounted, single beam weapons that are the standard of the Federation. They deliver a powerful precise attack shown as three orange pulses delivering more damage than single arrays in terms of Damage Per Second at the cost of a narrower firing arc. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon, up to Level IV. After that they can only be fitted to Escort class ships..
- They have an attack arc of 180 degrees, which provides no overlap of front and rear mounted weapons. This means that the target needs to be in front of the weapon in order to be targeted.
- They use -10 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs.
Below is a grid of the specific characteristics without buffs and enhancements.
Level | Basic |
Lvl I |
Lvl II | Lvl III | Lvl IV | Lvl V | Lvl VI | Lvl VII | Lvl VIII | Lvl IX | Lvl X |
Min Rank | EN | EN | EN | LC | LC | CO | CO | CA | AD | ||
Image | |||||||||||
Damage | 85 | 100 | 115 | 129 | 144 | ||||||
DPS* | 114 | 133 | 153 | 172 | 192 |
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.
Dual Phaser Cannon[]
These are normally mounted, dual beam weapons that are the standard of the Federation. They are the second most powerful phaser weapons offered and appear as three orange phaser bolts, larger than the Phaser Cannon. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon, up to Level IV. After that they can only be fitted to Escort class ships.
- They have a very narrow attack arc of 45 degrees, meaning that the target must be located directly in front of them.
- They use -12 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs.
Below is a grid of the specific characteristics without buffs and enhancements. (No data yet on these - I assume they are dropped items.)
Level | Basic |
Lvl I |
Lvl II | Lvl III | Lvl IV | Lvl V | Lvl VI | Lvl VII | Lvl VIII | Lvl IX | Lvl X |
Min Rank | EN | EN | EN | LC | LC | CO | CO | CA | CA | AD | AD |
Image | |||||||||||
Damage | |||||||||||
DPS* |
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.
Dual Heavy Phaser Cannon[]
These are normally mounted, dual beam weapons that are the standard of the Federation. They are the most powerful phaser weapons offered at the cost of a narrow attack arc and appear as three large orange phaser bolts. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon, up to Level IV. After that they can only be fitted to Escort class ships.
- They have a very narrow attack arc of 45 degrees, meaning that the target must be located directly in front of them.
- They use -12 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs.
- Additional buff for +10 critical severity.
Below is a grid of the specific characteristics without buffs and enhancements.
Level | Basic |
Lvl I |
Lvl II | Lvl III | Lvl IV | Lvl V | Lvl VI | Lvl VII | Lvl VIII | Lvl IX | Lvl X |
Min Rank | EN | EN | EN | LC | LC | CO | CO | CA | CA | AD | AD |
Image | |||||||||||
Damage | 237 | 299 | 319 | ||||||||
DPS* | 158 | 199 | 213 |
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.
Phaser Turret[]
These are normally mounted, single beam weapons that are the standard of the Federation. They deliver a precise attack in any direction shown as a dotted orange beam. Following some general notes about these weapons.
- They may be mounted on any ship class, Federation or Klingon.
- They have an attack arc of 360 degrees, which allows for a complete overlap of front and rear mounted weapons, at the cost of damage output.
- They use -10 weapon energy.
- They have a 2.5% chance of disabling one subsystem for 5 secs.
Below is a grid of the specific characteristics without buffs and enhancements.
Level | Basic |
Lvl I |
Lvl II | Lvl III | Lvl IV | Lvl V | Lvl VI | Lvl VII | Lvl VIII | Lvl IX | Lvl X |
Min Rank | EN | EN | EN | LC | LC | CO | CO | CA | CA | AD | AD |
Image | |||||||||||
Damage | 53 | 62 | 72 | 81 | 90 | ||||||
DPS* | 71 | 83 | 96 | 108 | 120 |
DPS = Damage Per Second
EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.